![]() So instead of hunting clearly identified uniques which literally have legendary properties, your focus turns to rares, with pretty much infinite variance. On the off chance you actually see green/brown in game you either a) assume you found lore, or b) dread to see how bad the random props are going to be on this one. When you're at capacity, you look/identify and sift through the junk seeing if there are any gold nuggets involved. You fill up your inventory with a full of coal (crap blues/yellows). In D3, it actually feels like you are coal mining. In D2, when you saw an un-ID'ed legendary drop, you were stoked IMMEDIATELY because you had quite literally been hunting for that specific unique, set item, or rare rune. That's why the crappy legendaries in this game are so exceptionally painful. The item hunt, for a lot of people (not all) IS the end-game. all present problems and/or areas for D3 to currently improve on, I think right now, at least for me, the most glaring problem is the "item hunt."įor better or worse, D2 and most like-games are gear/item centered. While I think PvP, progression, ladder, etc. you have taken the "hunt" out of "item hunt". One thing he said in particular that stuck with me was: "We recognize that the item hunt is just not enough for a long-term sustainable end-game." Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade ThreadĪ lot of talk has been flying around here about the "broken" end game, and Bashiok certainly helped fuel our debates and arguments. ![]()
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